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Demoscene demos are artistic computer demonstration programs that consist of mostly real-time graphics and audio. They are made by demo groups and are usually released at demo competition parties. A typical demo group has at least one coder, one graphic artist and one musician all working together. Frequently, the ultimate purpose of a demo is to push the limits of technology, go beyond of what is thought possible or make something original. This may be shown in the form of visual effects, a computer image or music. The best demos often consist of beautiful, or at least interesting, and technically impressive visuals and great music.


The following demos are the ones I took part in creating as a graphic artist (3D Addict) for the Digital Nerds demo group. They run on any platform that has Java support (Linux, Mac, Solaris, Windows). To see a demo: download it, unpack it and double click or drag the index.html file onto the browser window. Make sure Java is enabled in your browser. These demos run best on a 300-500Mhz CPU machine, so if your computer is faster the demos will run faster too.


Notion (3.2Mb)


Released: The Party 1999     Rank: 1'st place     Platform: Java
Code: Tarnow.     Gfx: 3D Addict.     Music: Laxity.


This demo runs best on a ~500Mhz machine.



Lucid Dream (3.1Mb)


Released: The Gathering 1999     Rank: 1'st place     Platform: Java
Code: Tarnow.     Gfx: 3D Addict.     Music: Spacebrain.

This demo runs best on a ~500Mhz machine.



Apex (4.1Mb)


Released: The Party 1998     Rank: 1'st place     Platform: Java
Code: Tarnow, Spacebrain, Gargoyle.     Gfx: 3D Addict.     Music: Spacebrain.

This demo runs best on a ~500Mhz machine.



Loop.2 (2.4Mb)


Released: Assembly 1998     Rank: 2'nd place     Platform: Java
Code: Tarnow, Gargoyle.     Gfx: 3D Addict.     Music: Spacebrain.

This demo runs best on a ~400Mhz machine.



Flow (3.3Mb)


Released: Takeover 1998     Rank: 1'st place     Platform: Java
Code: Tarnow, Gargoyle.     Gfx: 3D Addict.     Music: Spacebrain.


This demo runs best on a ~300Mhz machine. Watch it on YouTube



Next (3.1Mb)


Released: The Gathering 1998     Rank: 2'nd place     Platform: Java
Code: Tarnow, Gargoyle.     Gfx: 3D Addict.     Music: Spacebrain.


The making of this demo is among the most memorable. Probably because we spend the whole day and night, prior The Gathering, finishing it and fixing the many polygon and flipping texture errors in the "dungeon room" (many of which are still in there). And then we went straight to the party. Once there, exhausted we crashed on a freezing concrete(!) floor only to wake up nearly frozen hours later. It was a good party, but we lost to a better demo from Komplex. "Next" was coded on a 75Mhz Pentium and is best viewed on a ~200Mhz machine. It needs Java 1.1 or higher.



Hype (1.2Mb)


Released: The Party 1997     Rank: 5'th place     Platform: Java
Code: Tarnow, Gargoyle.     Gfx: 3D Addict.     Music: Laxity.


Our first demo, created shortly after the foundation of Digital Nerds in late 1997. It has simple graphics and no design. Our least impressive demo ever. This demo runs best on a ~200Mhz machine and needs Java 1.1 or higher.


"People often forget God's contribution to the demo scene. He coded some brilliant effects, all real-time as well." -- Lew